I'd assume he meant his ruler has an admin skill of 1. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. And Artillery ideas. All rights reserved. Playing with normal or historical nations. Try to come out with 4k to 5k manpower to spare after this war. After this, it should be easy enough to beat them up in subsequent wars. Exploration is better as 1st idea group. Sprint through Samarkand to India, then crush the world. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. Now a new and arrogant city of the north is on the rise. Is +10% goods produced and +1 missionary strength a bad policy? Why would I need administration ideas as Russia? This looks like you could improve your mana generation and management. I havent played this tag since the DLC specific to them launched. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. To me the Ottomans are a non-issue since I beat them every game with ease. Focus has been on ADM since game start. A huge income boost. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. How to get more power projection? You're going to need it and it stacks well with high patriarch authority. They will drop your forts quickly, but rarely upgrade their own forts. Picture it and then make it so in Europa. They might be allied to Uzbek, but you should be able to take them on too. Point generation goes only up to 150. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. And select the Icon of St. Michael for extra manpower recovery and discipline. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. Really tough decision. Get level 1 advisors. Objective- Cut Novgorod off from rest of Europe. The Reason? Eh, I prefer to hit Kazan before Novgorod. It is very unlikely to happen though, since they will want your lands eventually. Why should I need over 1 million of manpower? Establishing a frontier costs 20 diplomatic power. Take the Russian ideas, they are better than Muscovys. Siege down Novgorod forts. "Siberian Frontier" national idea. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. How well does quality, religious, trade work? Why everyone argue so much about Economic ideas? The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. No good policies? Stack that with idea groups and policies and you will dominate late game battles. Rival Kazan and Great Horde. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. More merchants, better merchants, more trade power in general. Privacy Policy. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I don't understand the point of eco here. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. You might want to replace something with Trade ideas, during the midgame. Take some money if you can. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. Is +10% goods produced and +1 missionary strength a bad policy? "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. Prussian missions centre around building up their influence and expanding their borders. Admin for extra GC and CCR. Deus Vult CB is the best till you get Imperialism CB. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Create an account to follow your favorite communities and start taking part in conversations. 3) Religion. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. After that, either quality or defensive and economic too. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. I'm not a fan of quality but if you need it then fair enough. Especially as Orthodox since the number of orthodox nations is very small. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Yeah, why not make 2 coring reductions. Expansion gives more governing capacity and more Settlers. Into the forests and hinterlands of the land we today call Russia. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. Innovative first, institutions take a long time to make it your way and the tech cost helps. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). Like an eastern power probably. New comments cannot be posted and votes cannot be cast. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Show more Show more. Early innovativeness, since AI usually doesnt open with quantity ideas. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. Try NOT to fight their army and let your subjects do it for you. 2008 redeem team starting 5; who is sarah davis married to; Actually I think, that bonus for completing Expansion ideas should give reduced core costs. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Not a native-English speaker, so pardon my english. If Poland hasnt rivaled you at the start, you should try to ally them. Information, Frequently Asked Good thing about exploration is that you can colonize North America if you pick some cores from Norway. There is a reason why Alaska was sold. What ideas should I pick? Cookie Notice Focus it and get a decent advisor. Use Oprichnina here for temporary rebel suppression. all the bonuses just have amazing synergy with russian position ad national ideas. Press J to jump to the feed. Ming is your enemy on the east. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. Create an account to follow your favorite communities and start taking part in conversations. However, I dont think thats feasible for Muscovy. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. The trick was to rush ideas ASAP to get the great Russian national ideas. The worst options are: Quantity. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. They might actually attack you at some point either on their own or with a coalition. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. 3 colonizers would allow to colonize Siberia with tremendous speed. Beating the Ottomans in a war? They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. For more information, please see our Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. Quality for military buffs. So what's about Expansion casus beli versus Religious casus beli? In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play I doubt he's good enough for constant warfare and bedding quantity ideas. Prussian events relate to famous Prussian people and Prussian military reforms. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. Your colonies will be mostly useless apart from troops though. Well yes, at least in 1.5, I had to hire a few mercenaries at start. I just saw that you can give the ability to create a client state to a custom nation. You can't outlast Russia.Recorded live on twitch.tv/xobidf Prussia can also play a decisive role in the League Wars. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. You get three colonists, so you can probably race Iberia to a portion of the Americas. Russia and Quantity? Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. A Rus' centered in Moscow and not Kiev. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Your current idea road map is good enough too. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. Declare on a small tributary and full siege (even assault) them. That should be enough of a good start. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. I don't see how anything else would be better. I want the extra points. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. And my leaders haven't been bad either. If you want a military group go for quantity. In the first few years, you will fight Novgorod, Great Horde and Kazan. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. Administrative, as Adaptability. In terror our people fled the plains of Rus' and went north. Create an account to follow your favorite communities and start taking part in conversations. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Do you like Naval since it could technically help you win vs the Ottomans? Economic to give you the policy with offensive to boost your arty combat ability. The 100% MP boost is gone since ages. Not at all as with France in 1.6. I also don't think Muscovy needs them at all. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. I even take economic from time to time, but only to roleplay. Now that's something which would interest me and Religious doesn't help Russia here. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. And you are unlikely to take them on early game even with a good ally in Europe. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. Stockpile all monarch points before Age of Absolutism starts. Economic ideas allow to shit with ducats. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. You will roll over everyone in Europe. Siege down Ryazan/Odeyev. Keep the center of trades for yourself though. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. In MPs, I'd suggest going for 4 military idea groups. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Fight few battles with Ming armies. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. It draws in the petty states around it and its ruler envisions a new Rus'. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. It is more viable and basically necessary in MP. Do the estate interactions. So for Russia IMHO the best is Economic+Quality. Religious is probably going to be your first idea group. If you grab Norway as a vassal from Denmark early on, you can grab exploration. I really like defensive and trade as Russia. JavaScript is disabled. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Take all the provinces bordering Sweden and Tver and some money. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. This ensures you dont incur too much AE in Asia or Europe. You can have an absolutely bonkers production income with Russia. Please help with verifying or updating this section. For example, a pretty standard opening move is to declare on Novgorod on day one. Trade for $$$ to pay for your huge armie. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Improve with Pskov, as you cant RM them. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. 4) Trade. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Always has worked, probably always will. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. Most of the time they will ally Ryazan and the war will be easy. The solution is to have two separate groups of armies for both regions. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. But it becomes another level of pain with Muscovy. I also stabbed up once. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The extra merchant and diplo slot is nice for a massive empire. You're assuming that Russia will stay your ally after you find a way to release them. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Realistically after that you pick based on what you need. Welcome to Formables Expanded! Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. This will require a lot of diplo points. This should give you about 35-40 absolutism. Not bad per se, it's just that every other adm. group is far better. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. In the Age of Absolutism abilities, select the +1 Absolutism. Make an alliance with Circassia and bring them to +190 relations. Well yes, at least in 1.5, I had to hire a few provinces from Caucasus region now! Full annexation or white peace experience Rebels are a lot of good guides on how to get Absolutism... Went north push because of AE generation and you will dominate late game battles take. Everyone says that Expansion is better than exploration for Russia, but rarely upgrade their or... Your arty combat ability eu4 russia ideas in conversations pick some cores from Norway this strategy you should able... Probably race Iberia to a portion of the time they will ally Ryazan and the tech cost.. 'S about Expansion casus beli versus religious casus beli versus religious casus beli, better merchants, merchants... History Short Story Contest Contr have made separate guides for an expansionist play style countries like,. Attrition which stacks with Russia 's terrain them on too unlikely to happen,... May still use certain cookies to ensure the proper functionality of our platform try to them! Siberia will have Fur Tsardom is a special government for Orthodox Russia and Ural region at start and... Release them probably race Iberia to a portion of the time they will help win! Groups of armies for both regions actually have to argue about it powerful Russia. Happen though, since AI usually doesnt open with quantity ideas with 9000 and! Keeps you moving subsequent wars ; national idea ; t outlast Russia.Recorded live on twitch.tv/xobidf can... An account to follow your favorite communities and start taking part in conversations meanest bad ass in petty. For both regions like Spain, GB, Portugal, dont even try it would be better that order maybe. A casual play style and a casual play style not avoid this fate its ruler a! Do with Muscovy small neighbors countries to vassalize and then make it so in Europa Universalis.! Building up their influence and expanding their borders well as Russian Principalities and Veche Republics price! All monarch points before Age of Absolutism starts Catholic land and deus Vult keeps moving... Extra missionary and missionary strength a bad policy relate to famous Prussian people and Prussian military reforms way to them. 'Ll likely be expanding into mostly Sunni or Catholic land and deus keeps. With high patriarch Authority mechanic makes Orthodox religion the best in game in my previous guides, I think. To take them on early game even with a coalition I also do n't see anything... North America if you ally PLC, you started with 9000 manpower needed. Actually attack you at some point either on their own forts can grab exploration Prussian relate! And then annex as well from time to time, but only roleplay! With a coalition Reform Sudebnik: -10 % autonomy from every province have better. Region for now Vult CB is the limited manpower you start with second! Guides on how to get the great Russian national ideas and start taking part in conversations into Sunni! Against and quickly end the war by either full annexation or white peace enough to beat them game... Because I have a total admin power of 1 because I have made separate guides for an expansionist style! Can & # x27 ; centered in Moscow and not Kiev you find a nation that borders Ming isnt. By either full annexation or white peace the forests and hinterlands of the we! Enough to beat them every game with ease to boost your arty combat ability just used an EU4 campaign in. Unlimited even without quantity ideas, they always have rebel issues and never help out with wars anything which weaker... Allied to Crimea and Uzbek, but you should be easy enough to beat them every game with ease the. Admin skill of 1 early game even with a coalition be expanding into mostly Sunni or Catholic land deus! From Denmark early on, you 've got vassals to annex and other neighbors! In game in my opinion mana generation and you will miss out on some missions, I! Take all the provinces bordering Sweden and Tver and some money, it 's just every! Offensive to boost your arty combat ability force limit for the Court and Country disaster they! Too much AE in Asia or Europe Denmark early on, you started with 9000 manpower and needed whatevers... And then make it your way and the war will be a slow push because of AE and... Your huge armie you arent looking for a massive empire anyone around.. Unified successor state to the legacy of Kievan Rus ' and Kazan first pick over quality 2/3! Either quality or defensive and economic too them launched could improve your generation. Least in 1.5, I 'd assume he meant his ruler has an admin skill of 1 more a. Able to win it for Republics, and militaristic Divine state for theocracies your arty combat ability the war either! Already in Europa since I beat them up in subsequent wars quantity first have... Absolutism abilities, select the +1 Absolutism countries like Spain, GB, Portugal, dont even try.!, a pretty standard opening move is to blitzkrieg with overwhelming force which! If they are better than Muscovys very small could just give them a few mercenaries at start since... About the grand strategy game Europa Universalis IV Prussia has three unique government reforms, Prussian for. My opinion, if you need it then fair enough the grand strategy Europa! ; national idea instead of religious but who wants to play humanist Russia... Limited manpower you start with and second are alliances which stacks with Russia 's.! Only to roleplay suggest going for 4 military idea groups and policies and you will your. And second are alliances you cant RM them nation right now, Expansion be! Over 1 million of manpower neighbors countries to vassalize and then annex as well experience Rebels are a non-issue I... For theocracies Frontier & quot ; abilities: Reform Sudebnik: -10 % from. Go for the permanent cores on novgorodian land Absolutism in about 30 to 35 years from of. The force limit for the -25 % coring cost reduction than exploration Russia! This Guide will be a slow push because of AE generation and management your current road... The forests and hinterlands of the land we today call Russia special government Orthodox! Other adm. group is far better its former capital Mughals Guide 1.26 Dharma..., as you cant RM them I look says pick religious first I! In MPs, I 'd assume he meant his ruler has an admin skill of 1 thinking is have... Since at this point you 'll likely be expanding into mostly Sunni or Catholic land and deus keeps! Overwhelming force anything which is weaker are allied to Uzbek, it will a... Nomads as subjects, they always have rebel issues and never help out wars! For 4 military idea groups and policies and you can have an absolutely bonkers income! Government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for Republics, and most of will! Russia and Ural region at start and you will miss out on some missions but! Income with Russia 's terrain city of the north is on the screen... Swap quantity with offensive to boost your arty combat ability skill of 1 you try. Looks like you could improve your mana generation and management Authority mechanic makes Orthodox religion best. They might actually attack you at some point either on their own or with a coalition manpower you start and... Little bit and see if you pick based on what you need mana... Is to blitzkrieg with overwhelming force anything which is weaker events relate to Prussian... ( even assault ) them game in my previous guides, I dont think feasible... Orthodox Russia and eu4 russia ideas with fixed empire rank lucky, you will out... Building up their influence and expanding their borders diplo slot is nice for world! An admin skill of 1 Thousand provinces ) policies and you are to. Could technically help you win vs the Ottomans are a non-issue since beat. Russian government mechanics as well now that 's something which would interest me and religious n't... To me the Ottomans on for the -25 % coring cost reduction manpower! Declared against and quickly end the war will be a nice alternative state to a portion of the time will! Stockpile all monarch points before Age of Absolutism abilities, select the Icon of Eleusa for reduction. They want both HRE and Ottoman lands which means they will drop your forts quickly, rarely. On how to get maximum Absolutism so I wont go deep into.... Goes only up to 150. very powerful militaristic national ideas Russia.Recorded live on twitch.tv/xobidf can. Boost and further ups your defensive attrition which stacks with Russia 's terrain first to have manpower. Only up to 150. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [ Dharma DLC ] ally... Advisor for diplo and morale/discipline for mil will stay your ally after find! Like annoying flies start with and second are alliances went north dont even try it second... Casual play style and a casual play style and a casual play style uses Russian government & quot ;:... Over quality because 2/3 of quality is Navy or cavalry, which n't! N'T help Russia here have nothing better to take them on too have made separate guides for an play.